archive

Quick Search

Today’s iSketch – Birdseye

September 5th, 2010

Finger sketching on the iPhone again.

Dave McKean Talk from Offset 2009

August 27th, 2010

Dave McKean is undoubtedly one of my favorite artists. I can’t think of a single individual who has inspired me more, be it his illustrations, graphic design work, photography, films, or stories. I could be happy if I had only 1% of his talent… This is quite long, but if you can, watch the first [...]

Functional Forms

August 26th, 2010

Here are some beautiful examples of functional industrial design masquerading as fine art. Although, I imagine wear and tear would be a big problem.

Indie Comics make better movies

August 12th, 2010

Case in point:

Today’s iSketch: Zombie

August 8th, 2010

Nothing too great, just my first ‘finger’ sketch on the iPhone using SketchBook Express from Autodesk.

Wicked Cool Movie Posters for Rolling Road Show!

August 6th, 2010

Maybe it’s my love of black and orange, or maybe it’s my love for Saul Bass style design, or maybe both, but I love these movie posters for the Rolling Road Show! (Just click image to embiggen.) I need to find out who designed them. Better yet, I need to find out where to get [...]

Tab Candy is Tabulous!

July 24th, 2010

I’m pretty excited at the possibilities of the Tab Candy feature Aza Raskin and team are working on for Firefox. In a word, I think it’s tabulous (corny, I know). On the one hand, I can see productivity going up, and on the other, I can see procrastination shooting skyward. Nice that Aza gives a [...]

Friday Happy Hour in 5 – The Process

July 23rd, 2010

Yeah, it’s been around for a while, but it’s still good.

12 Questions Every Designer Should Answer

July 22nd, 2010

Excellent discussion going on at Processed Identity! Here’s the first question just to get you started: What constitutes an original idea, based on a similar concept? What is your stance on borrowing ideas from what others have done? When does it get too close to stealing?06.14.2010 / Submitted by: Matt Van Ekeren, author of Study [...]

Pardon the dust…

July 12th, 2010

…there’s work being done here.

The Decanter: A blast from the past by Landor

July 9th, 2010

Walter Landor walks us through the development of product packaging, from the 60s.

It’s My Birthday!

July 3rd, 2010

So maybe Happy Birthday to me?

This is Shockwave!

March 2nd, 2010

This is a question that has vexed nearly everyone at the company since it first began. Even before I was officially on the staff, we had embarked on a mission to answer this question. It only took us two and a half years to do it [...]

The Road to Swell, or How I Got Here

June 20th, 2007

My business has failed. I can write those words now without feeling like picking up a bottle of bourbon, though that wasn’t the case a few months ago. The business in question was the design shop I co-operated with my friend and business partner, Adam Flissinger; Flissinger-Barlow, or FBSF. At the end of 2006, we [...]

Client Focus: Hard Rock

January 3rd, 2007

Rockin’ Hard with Hard Rock

OrthoClear Product Packaging: Proof of Concept

July 7th, 2006

The truly remarkable thing about this seemingly unremarkable package design is based on some truly remarkable patent language

Pootie Tang Spots

July 12th, 2001

Animatic spots for Pootie Tang

Illustrations

January 1st, 2000

A collection of some illustrations and paintings I’ve done over the years – some for money, some for pleasure.

Space Bunnies Must Die! Animatics

July 12th, 1999

While I did a lot of illustration work for the PC game, Space Bunnies Must Die!, these intro and outro animations are my favorite.

Cheech Marin Cartoons

January 1st, 1999

Many years ago when I was working on the set of Nash Bridges, I had the good fortune of getting to know Cheech Marin. At the time, he was working on pitching his memoir, and he asked me to do some cartoons to illustrate some memorable moments in his career. These are about half of [...]

Space Bunnies Must Die! Ashcan and Comic

January 13th, 1998

These are the pages from an ashcan I illustrated as a proof of concept – and demonstration of my capabilities – for the PC game Space Bunnies Must Die! I proved my skills and got the assignment to co-write and illustrate the comic book based on the original concept. Eventually, the producers went in a [...]